home *** CD-ROM | disk | FTP | other *** search
-
- WAD Review of AVRAX.WAD
- (ocf.unt.edu /pub/doom/wads/newwads2/avrax.wad)
-
- ======================================================================
-
- Title : AVRAX.WAD
- Author : John Lindsey
- Email Address : lindsey@lennon.cc.gatech.edu
- Misc. Author Info : "Mail me your favorite slaying spot!"
-
- Description:
-
- If you like huge deathmatch WADs this one's for you. Avrax con-
- tains gargantuan numbers of ammunition, and running out of ammo
- will happen right after cows begin to fly. Avrax is sort of
- just a bunch of rooms, with some hallways put between them. I
- couldn't find a theme for the area, but maybe I missed something.
-
- Avrax only plays as a multiplayer game (i.e., no monsters) and
- loads as e3l4. Lindsey says that it loads on this mission for
- the fact that "I like the music." Well, there is no music. The
- "music" on this level consists mostly of a bunch of sonar-like
- pings and other effects.
-
- * * *
-
- If you've read this far I've really got to congratulate you,
- becuase I have no idea why I've even written this far. To harp
- on the obvious just a little more, loading doom with -wart 3 4
- is sort of a pain, and one of my doomates forgot and crashed
- the game on us (thanks, Sam).
-
- Avrax has a lot of rooms and a lot of ammo. The only room of
- interest maybe is a huge room with a skyscraper elevator. To
- console ourselves for playing a WAD in which we wandered around
- for twenty minutes and only managed 21 kills between us, we
- watched each other jump off this elevator as it neared the top.
- Quite a sight.
-
- Basically, playing Avrax means wandering around for a few minutes
- until you see someone, then holding a rocket-expenditure contest
- with your new-found death partner. Of course, the loser of this
- contest isn't the person who gets rid of the least rockets, but
- the person who gets rid of the one that kills you.
-
- Other than the fact that there's three plasma rifles, one BFG9000,
- three (?) chainsaws, and about four shotguns and chainguns (read:
- weapon overload) the textures of the rooms are ghastly. I'm not
- sure why Lindsey chose to include almost every texture DOOM.WAD
- contained in his level, but maybe I don't want to find out. As
- a believer in some sort of theme for a level, I found looking at
- the myriad of colors in each room somewhat annoying. Also, the
- "door and a half" part, where it was too wide for a standard door,
- so it looked like a door and a half, looked pretty crappy.
-
- Lindsey says he's from Georgia Tech. Come on, you ramblin wreck,
- you can engineer a better level than that. ;)
-
- On scales of 0 to 10:
-
- Layout: 6
- Textures: 2
- Difficulty: 4
- Huntability: 6
- Funness: 1
-
- On a Cameron overall scale of 0 to 10, AVRAX.WAD scores a 4.8.
-
- Level Hint: Get 50 rockets, 300 cells, 200 bullets and 50 shells
- and sit yourself down in a corner. Fire waves of
- death at the first unfortunate that happens along.
-
- Daniel.
- dmccarty@sitvax.stevens-tech.edu
-